AI Insights · Timothy · April 2023
Top 5 Platformer Games on Android in Dominican Republic: Q1 2023
In Q1 2023, the top platformer games on Android in the Dominican Republic showed varied performance in downloads, revenue, and active users. Here’s a detailed look at the trends.
In Q1 2023, the top platformer games on Android in the Dominican Republic displayed diverse trends in weekly downloads, revenue, and active users. Below is an overview of the performance of these games, with data sourced from Sensor Tower.
Stumble Guys experienced a gradual decline in weekly revenue, starting from approximately $860 at the end of December 2022 and dropping to around $219 by mid-March, before a slight recovery to $550 in the last week of March. Weekly downloads saw a peak of 14.2K at the end of December, with a general downward trend to 5.8K in mid-March, followed by an increase to 7.2K at the end of the quarter. Weekly active users decreased from 138.7K at the end of December to a low of 116K in mid-March, then slightly increased to 121.5K by the end of March.
Geometry Dash had minimal revenue, fluctuating between $8 and $16 per week. Weekly downloads were nearly negligible, with only a few downloads in January and none from mid-February onward. The active user base was also very small, peaking at just 30 users in January.
Mini Militia - War.io saw an increase in weekly revenue from $4 in mid-January to a peak of $25 in early March, before dropping to zero at the end of March. Weekly downloads fluctuated slightly, starting at 1.6K at the end of December and reaching a high of 1.6K again in mid-March. Active users showed a slight decline from 48.9K at the end of December to 43.4K by the end of March.
Subway Surfers had a varied revenue stream, ranging from $1 to $22 per week. Weekly downloads were strong, peaking at 27.1K in early March before dropping to 12.6K by the end of the month. Active users remained relatively stable, starting at 169.9K at the end of December and ending at 157.4K in late March, with some fluctuations in between.
Super Mario Run generated modest weekly revenue, peaking at $21 in mid-January and generally fluctuating between $2 and $11 for the rest of the quarter. Weekly downloads ranged from 1.5K to 2.3K, with a peak in mid-March. Active users remained relatively stable, starting at 8.6K at the end of December and ending at 8.5K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.